

The earliest passive you're likely to get that you'll never take off is the Berserker's Unshakeable Will.Complacent Gaming Syndrome: In the interest of making the game easier, there's generally going to be a few passive abilities players stick on every character and never take off.Especially cathartic considering some bosses have a counter ability that raises their BP, too - you're stealing their gimmick! And yes, dodges performed because of Counter-Savvy count for Turn Tables. Counter-Savvy auto-dodges any counter if that counter isn't specifically a spell, like Stonera or Banishga. Turn Tables gives the player BP when they dodge an attack. If it's not enough to counter bosses, using their counters against them will make anyone happy. For the same reasons as above, combining Counter-Savvy and Turn Tables, gained from beating Lily and Marla.There's nothing quite as fun as setting up Counter-Savvy on your Swordmaster, taking Vanguard as your sub-job, and countering every counter and attack thrown at you. If the player has disliked people like Bernard, Castor, Glenn, or Folie countering literally everything the player seems to do, you can finally throw that back in the face of the bosses, and the aggro mechanic from Bravely Second has been refined to where those counters will come out hard and often.

Not only does it involve getting to beat up the self-righteous Helio and forcing Gladys to confront the truth of what she's been doing, but you get counterattacks. She even has the gall to get mad at your party for "not understanding her art". Folie murders a little girl, brags about how fun destroying Musa was, uses blood as paint to brainwash people, all for the sake of a twisted form of "art", and is completely unrepentant about it? Yeah, you're gonna feel REALLY good killing that disgusting little bitch.The second movement, "The Ones Who Gather Stars in the Night", begins with a building intro as Seth manages to surpass the Brave limit and escape the Nexus's thrall, before the song moves into a medley of all of the Asterisk boss themes (occasionally interwoven with the Nexus's theme), followed by the Special Move themes of all four party members, and finally ending with a Triumphant Reprise of the main theme. Like said track, it's in multiple parts: its first movement, "Eyes That Gaze Into the Nexus", begins ominously, accompanied by almost operatic vocals by Hanayo Kimura. The final boss theme against The Night's Nexus, "Eyes That Gaze Into the Nexus ~ The Ones Who Gather Stars in the Night", is agreed by the Bravely fanbase to be a worthy, if not superior, successor to Revo's past final boss theme for the series, "The Serpent That Devours the Horizon"."Trial for the Brave Ones", the battle theme for Sir Sloan, is an energetic and disco-worthy song (with a bit of the main theme sprinkled in) that's only befitting for a battle against a former Hero of Light."The One Who Soars in the Darkness of Having Longed, Leapt, and Suddenly Fallen", played during the fight against Edna, combines Adelle's theme and a section from " Wicked Flight" from the first game to an incredibly awesome degree."The Might of the Hellblade", Adam's battle theme (which is also used in the game's final trailer), is an absolute masterpiece, with special attention given to the movement that starts around the 1:05 mark.

Marla's, "A Phantom In Service Of The Shadow of Conquest", uses violins for a melancholic feeling as her main motive is revenge for her father, Lupus's death while Vigintio's, "An Arcanist Slithering In The Shadow of Conquest" is a chaotic piano piece for an Ax-Crazy undead mage. The first one posted is Lonsdale's version, "A Sparkling Bastion in the Shadow of Conquest", which is a majestic and noble feel for someone that is the Token Good Teammate of the four. Also unique is that each of the three have a slight variation at the end of each of their loops.

